always|Kadensa Capital Limited: Cyberpunkization of the virtual venue( 二 )
Users can walk into the virtual meeting place and take a seat like a real person, and can watch conference videos, posters, and various information. It can even complete rich and varied interactive behaviors such as greeting each other and leaving messages.
"The entire system of virtual venues provided by SMT for 2021WAIC is designed to provide users with an immersive experience. The roles in the virtual venue are like the users themselves. This is a bit like an immersive game. This experience is better than last year's WebGL. It's a lot more intuitive." Zhu Mingyi said with some excitement.
Of course, if the virtual venue is to be comparable to the offline experience, it must have the blessing of cutting-edge technology.
Self-developed 2.5-generation hybrid synchronization technology
In the gaming circle, before some large-scale MMO products go online, they often use "thousands of people competing on the same screen" as a selling point.
According to Competitive Core's understanding, in order to ensure that the virtual venue can carry a large number of user visits, while ensuring the fluency of the completion of complex interactive instructions, SMT adopts its independent development of 2.5-generation hybrid synchronization technology to complete the combination of frame synchronization and state synchronization.
This is also one of the biggest highlights of the 2021WAIC virtual venue.
In order to better understand frame synchronization and state synchronization, Zhu Mingyi used the game as a reference to explain the self-research center technology of SMT.
The first is the frame synchronization technology, which was used in StarCraft (1997) in the early days. Such real-time strategy games have extremely high requirements for operation synchronization. In the industry, the frame synchronization technology of this period is called "Generation 1 Frame Synchronization". To
Until the mobile game period, the frame synchronization technology gradually iterated and evolved to the "second generation frame synchronization", including "Royal War" and "Kings of Light", etc., adopted this technology. The main performance is that the game will not become unfluent or stuck as a single player drops.
However, Zhu Mingyi also said: “Frame synchronization is mainly for games that require low latency and high operation. In the traditional sense, people on the same screen cannot show too much. The upper limit of chicken-eating games such as "War Elite" and "PUBG" With about a hundred people, this used to be a lot in frame-synchronized games."
If hundreds or thousands of people are online at the same time in a server, frame synchronization is difficult to complete. And large-scale MMORPG games like "World of Warcraft" use state synchronization. Its advantage is that it supports a large number of users to access the server, and supports midway participation. To
Similarly, state synchronization also has its own shortcomings, that is, it is difficult to stop complex low-latency and high-latency operations like "StarCraft".
It is based on the consideration of the advantages and disadvantages of frame synchronization and state synchronization, SMT strives to mix the two technologies and apply them to the virtual venue. Not only must there be a large number of people to carry, but also some complicated instructions must be completed.
To this end, SMT self-developed 2.5-generation hybrid synchronization technology to complete the combination of frame synchronization and state synchronization.
As mentioned above, the 2021WAIC virtual venue not only supports multiple people in the same scene, adding or deleting people halfway, but also supports various interactive behaviors such as manipulating characters to walk, say hello, like, and speak.
This is mainly due to the 2.5-generation hybrid synchronization technology developed by SMT.
One step forward on the application side
Although the control center technology is valuable, how to put the center technology into practical application is also very important.