Netty 学习(十):ChannelPipeline源码说明作者: Grey
原文地址:
博客园:Netty 学习(十):ChannelPipeline源码说明
CSDN:Netty 学习(十):ChannelPipeline源码说明
ChannelPipeline可以看作一条流水线,原料(字节流)进来,经过加工,形成一个个Java对象,然后基于这些对象进行处理,最后输出二进制字节流 。ChannelPipeline 在创建 NioSocketChannel 的时候创建, 其默认实现是 DefaultChannelPipeline
final AbstractChannelHandlerContext head;final AbstractChannelHandlerContext tail;protected DefaultChannelPipeline(Channel channel) {this.channel = ObjectUtil.checkNotNull(channel, "channel");succeededFuture = new SucceededChannelFuture(channel, null);voidPromise =new VoidChannelPromise(channel, true);tail = new TailContext(this);head = new HeadContext(this);head.next = tail;tail.prev = head;}
ChannelPipeline 中保存了 Channel 的引用,且其中每个节点都是一个 ChannelHandlerContext 对象 。每个 ChannelHandlerContext 节点都保存了执行器(即:ChannelHandler) 。ChannelPipeline里有两种不同的节点,一种是 ChannelInboundHandler,处理 inbound 事件(例如:读取数据流),还有一种是 ChannelOutboundHandler,处理 Outbound 事件,比如调用writeAndFlush()类方法时,就会调用该 handler 。
添加 handler 的逻辑如下
@Overridepublic final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {final AbstractChannelHandlerContext newCtx;synchronized (this) {// 检查是否有重复的 handlercheckMultiplicity(handler);// 创建 节点newCtx = newContext(group, filterName(name, handler), handler);// 添加节点addLast0(newCtx);// If the registered is false it means that the channel was not registered on an eventLoop yet.// In this case we add the context to the pipeline and add a task that will call// ChannelHandler.handlerAdded(...) once the channel is registered.if (!registered) {newCtx.setAddPending();callHandlerCallbackLater(newCtx, true);return this;}EventExecutor executor = newCtx.executor();if (!executor.inEventLoop()) {callHandlerAddedInEventLoop(newCtx, executor);return this;}}// 回调用户方法callHandlerAdded0(newCtx);return this;}
如上代码,整个添加过程见注释说明,其实主要就是四步:第一步:检查是否有重复的 handler,核心逻辑见
private static void checkMultiplicity(ChannelHandler handler) {if (handler instanceof ChannelHandlerAdapter) {ChannelHandlerAdapter h = (ChannelHandlerAdapter) handler;if (!h.isSharable() && h.added) {// 非共享的且添加过,就抛出异常,反之,如果一个 handler 支持共享,就可以无限次被添加到 ChannelPipeline 中throw new ChannelPipelineException(h.getClass().getName() +" is not a @Sharable handler, so can't be added or removed multiple times.");}h.added = true;}}
第二步:创建节点,即把 handler 包裹成 ChannelHandlerContext,核心逻辑如下private static final FastThreadLocal<Map<Class<?>, String>> nameCaches =new FastThreadLocal<Map<Class<?>, String>>() {@Overrideprotected Map<Class<?>, String> initialValue() {return new WeakHashMap<Class<?>, String>();}};private String generateName(ChannelHandler handler) {Map<Class<?>, String> cache = nameCaches.get();Class<?> handlerType = handler.getClass();String name = cache.get(handlerType);if (name == null) {name = generateName0(handlerType);cache.put(handlerType, name);}// It's not very likely for a user to put more than one handler of the same type, but make sure to avoid// any name conflicts.Note that we don't cache the names generated here.if (context0(name) != null) {String baseName = name.substring(0, name.length() - 1); // Strip the trailing '0'.for (int i = 1;; i ++) {String newName = baseName + i;if (context0(newName) == null) {name = newName;break;}}}return name;}
经验总结扩展阅读
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