redkids是什么牌子 redkids翻译汉语( 七 )


在这种情况下,泰勒教授、艾玛·维特科夫斯基博士等人的研究方法和结论都能给国内学者带来启发 。只有从学术角度对电竞热潮进行批判性解码,用严肃视角来反思作为大众文化的电子竞技,才能推动产业发展,继而合力培养未来的电竞从业者/研究者 。如此一来,我们才能在教育、体育、文化、外交等领域发挥出中国电竞的巨大潜力,并进一步为全球的电竞产业提供有效的参考 。
注释:
[1] Newzoo. Global Esports & Live Streaming Market Report 2021 | Free Version. 2021. https://newzoo.com/insights/trend-reports/newzoos-global-esports-live-streaming-market-report-2021-free-version/.
[2] Boellstrorff, T., Nardi, B., Pearce, C. and T.L. Taylor. 2012. Ethnography and Virtual Worlds: A Handbook of Method . Princeton, New Jersey: Princeton University Press, p13-16.
[3] Taylor, T.L. 2006. Play Between Worlds: Exploring Online Game Culture . Cambridge, Massachusetts and London, England: MIT Press, p70.
[4] Taylor, T.L. 2006. Play Between Worlds: Exploring Online Game Culture . Cambridge, Massachusetts and London, England: MIT Press, p11.
[5] Taylor, T.L. 2006. Play Between Worlds: Exploring Online Game Culture . Cambridge, Massachusetts and London, England: MIT Press, p1.
[6] Taylor, T.L. 2006. Play Between Worlds: Exploring Online Game Culture . Cambridge, Massachusetts and London, England: MIT Press, p9.
[7] 此图根据泰勒的相关论述整理而成,人数部分仅为图例,不代表具体人数比例 。
[8] Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, Massachusetts and London, England: MIT Press, p89.
【redkids是什么牌子 redkids翻译汉语】[9] Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, Massachusetts and London, England: MIT Press, p99.
[10] Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, Massachusetts and London, England: MIT Press, p88.
[11] Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, Massachusetts and London, England: MIT Press, p3-9.
[12] 该图以泰勒在书中对欧美产业的描述为基础,参考了NBD图数馆的电竞产业图 。原图请参见 张弩:“电竞职业急缺50万人才,你最适合哪个岗位?”,《 湃客》,https://www.thepaper.cn/newsDetail_forward_3167119。
[13] Taylor, T.L. 2012. Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, Massachusetts and London, England: MIT Press, p199-200.
[14] Taylor, T.L. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, New Jersey: Princeton University Press. p4, 136.
[15] Taylor, T.L. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, New Jersey: Princeton University Press. P1.
[16] Taylor, T.L. 2018. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton, New Jersey: Princeton University Press. P4.

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